Friday, February 27, 2015

In Which I Visit Goatwood Village

The other day I took the train to a charming village called Goatwood. Oddly, as I disembarked from the train, I saw nary a person or even a stray cat. Not letting that bother me, I took a stroll around the village, starting at the train station...

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… and through the central street.

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I passed many a quaint building, including a pub and an inn.

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The purpose of other buildings was more obscure.

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I even encountered a gypsy caravan.

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The strangest thing about this quaint village was that it was entirely deserted - not a soul in it! Perhaps some form of witchcraft spirited away everyone. If so, one can only hope that the residents are returned shortly.

Goatwood is described as a “residential RP” sim, which I take to mean that people not only RP there but have residences as well. Visitors are welcome, but only with an “Explorer” tag, which is free at the TP point (the train station) and provides three days of access to the village. The station also has a wealth of information about the types of characters and ongoing story lines.
From the introductory notecard:
Everyone who wishes to role play in Goatswood should first explore the place.
You should try to find out as much about the Village and the people who live here as you think you need, before  settling down to serious play.
In an attempt to make this exploration more of a fun and productive experience, I have placed the note cards which explain the history and back story of the Village around the sim in the appropriate places.
In outside areas reference material can be found in Red Mushrooms.
If you see a red mushroom, pick it (left click ) and you will be given a note containing an RP intro to the  location.
Inside locations reference material can be found in small green books.
For instance: there is a book on the counter of each Inn.
Some notes will indicate where you might find more information.
The extensive notecard, elaborate backstories, and gaming HUD all point to a serious, involved style of RP.

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