My sim was inspired directly by a section of the 1939 woodcut Metamorphosis II - though the scene appears both in the earlier Metamorphosis I and the final Metamorphosis III, created towards the end of his career.
Metamorphosis is itself a journey and the artwork "morphs" from one tessellated shape to another from a simple chequered grid through lizards and hexagons into bees and fish then birds, capturing many of the themes of his early paintings. It then morphs back into blocks before becoming the view of Atrani.
I have left many other "journeys" around the sim, some that draw on the notion of infinity that informed one of Escher's key themes. I leave you to find them and to find your own journeys.
I didn’t have time to explore the entire installation, from nooks to crannies, but I was fascinated by how the buildings changed from black to white and back again as one rotates around the image.
Read more about the exhibit in Ziki Questi’s blog or Steadman Kondor’s Google+ entry.
As the artist’s note says,
From the still, black waters emerge flat square blocks, flipping noisily from black to white as they build into a chequered land. With a pop and a jiggle the squares deform and evolve; black and white take on a grey and form into solid blocks that rise dramatically from the ocean. These blocks of stone, stable and solid, now shape and reshape to evolve into architecture.