Tuesday, September 20, 2011

Mieville, part 2

The first part of our journey through the Mieville sims focused on the southern five sims. My trip continued through the north.

Below, a Steampunk house in Mieville Kipling (apologies for the viewer controls visible on the picture):

Mieville Kipling 001

The harbor in Mieville Twain:

Mieville Twain 001

More refreshments! The exterior of the Mieville Brewery and Pub...

Mieville Twain 002

...and the interior of the pub. I like the gears on the beer draws.

Mieville Twain 003

A moss-covered building in Twain:

Mieville Twain 004

The disc jockey's musical apparatus on a floating dance floor:

Mieville Twain 005

The sun sets on a Steampunk house in Mieville Shelley:

Mieville Shelley 001

Another Steampunk house - with observatory! - in Mieville Stevenson:

Mieville Stevenson 001

Stevenson and its neighboring sim, Mieville Dickens, are described as "Victorian Steampunk Chinatown," and the Chinese-in-America theme can be seen throughout, including the gates below:

Mieville Dickens 001

This pagoda sits at the top of a hill, surrounded by lovely gardens:

Mieville Dickens 002

There you have it: a whirlwind tour of Mieville! I didn't mention the shops, most of which are Steampunk-themed, so take a full purse when you go.

Sunday, September 18, 2011

Mieville, Part 1

I started the Steam Hunt - full of good intentions, but got bogged down somewhere in the 30s and lost, uh, steam - and noticed the large number of participating shops in the Mieville sims. I thought a little exploration was in order.

Mieville now consists of 10 sims, all vaguely Steampunk-themed (that is to say, some seem more so than others). I started in the southwest corner, in Mieville Lovelace, and worked my way through the

Mieville Map 001

Lovelace and its neighbor to the east, Poe, are both described as "Victorian Steampunk New Orleans." Lovelace itself is mostly empty, so it's hard to assess that description, but Mieville Poe definitely has a New Orleans feel to the buildings, much like New Toulouse or Caledon Cay.

Mieville Poe 001

There's even a steamwheeler:

Mieville Poe 002

Leaving Poe and continuing east, one reaches Mieville Doyle, which is described as "Victorian Steampunk San Francisco" (as are the next five sims we will encounter). The area just to the east of Poe is dominated by the Mieville Magical Academy, a sort-of Hogwarts without the millennium-old castles and cathedrals used in the talking pictures about that other wizarding school.

Mieville Doyle 9 12 11 001

The interior courtyard of the academy:

Mieville Doyle 9 12 11 002

Elsewhere in Doyle:

Mieville Doyle 9 12 11 003

The waterfront:

Mieville Doyle 9 12 11 004

Haven't I seen that quantum-physics-reading cat before?

Mieville Doyle 9 12 11 005

Of course, I can't help but stop in the local for refreshment. Below, the Laughing Penguin pub:

Mieville Doyle 9 12 11 006

Below, the Perryn Lord Mieville Theater:

Mieville Doyle 9 12 11 007

Mieville Verne, to the north of Doyle, is rural and residential, as the treehouse below indicates:

Mieville Verne 001

To the west of Verne lies Wells. Below, the Timeless Curiosities airship and shop:

Mieville Wells 001

The village in Mieville Wells:

Mieville Wells 002

Friday, September 16, 2011

Hell Week

The Journal has been neglected. It's been Hell Week - or, really, Hell Two Weeks.

My boss is away for three weeks, which increases the amount of stuff that needs tending to around the office. My boss's boss is new, which means she feels a need to stay on top of everything, which means weekly workload meetings. I'm hiring research assistants, which means phone interviews and many back-and-forth discussions with other people in the office. And two cases of mine appear to be steaming toward litigation, with a third in a hopeless mess caused by the confluence of being ambushed by a set of lawyers and a friendly fire incident with my own staff guy.

Here's a little levity, though: the weekly workload meeting, which is usually held in my office building, was scheduled for this Thursday only to be held in the Big Boss's office, in a separate building, several Metro stops away. My colleague and I dutifully arranged to arrive early at said building, had a cup of coffee, and waited until the appointed time....Only to find no one there. Hmm, odd. Wait a moment. Nope, none of the three people that work in that building who should have been at the meeting were there. They couldn't have gone to the other building, could they? Check email. Oh yes, the could indeed.

All three of them. Independently. Each showed up, wondered why the two people critical to a workload meeting were both gone. Not one of them noticed that the meeting location had been changed...and one of them must have ordered the change. Back on the Metro we go!

I said at the time "only in government could something be screwed up that badly," but I suspect that's not true. Only in a big, dysfunctional organization could something be screwed up that badly.

Maybe next week will go more smoothly. One can but hope.

Monday, September 12, 2011

Steampunk Reading

It's been quite some time since I nattered on about recent books I've read. Here are some brief thoughts about some Steampunk books (some more Steampunk than others, I'll admit) from the past year.

Susanna Clark, Jonathan Strange & Mr. Norrell (2004)

Not a Steampunk novel, but instead a novel of magic and manners of the early 19th century, I had purchased the book several years before I read it, daunted by its thousand-page length. Despite the length, the Victorian-style language, and the dense footnotes (many of which relate some episode in the history of English magic), the book was surprisingly easy to read and, dare I say, fun.

Mr. Norrell, a fussy little scholar, has devoted his life to learning "practical" magic. He finds a protege in the talented dilettante Jonathan Strange, who is willing to draw on darker powers than his mentor dares. After working together to, among other things, help the English defeat Napoleon's forces, the two ultimately part ways and Norrell determines to demonstrate that his approach to magic is the better one. When Strange's wife dies, he enters into a bargain to bring her back - in a manner - but finds that he has started down a path that may restore the old magic - and power that dwarfs his own.

The lighthearted tone of the earlier part of the book gives way to a more somber tone as the narrative grows darker, but the entire novel is eminently readable.

Jonathan Green, Unnatural History: Pax Britannia Series (2007)

This is the first book in an ongoing series (mostly written by Green) in which the British empire still rules the world in the late 20th century - including the 160-year-old Queen Victoria, kept alive though steam-powered medical technology.

Ulysses Quicksilver, a dandy by day, action hero by night, works for the government as an unusual troubleshooter. This time, he uncovers a plot to bring down the Crown and...adventures ensue.

The plot is somewhat irrelevant to the book. It serves to move the action forward, as in old adventure serials. Quicksilver is an amusing character, but other characters aren't all that well-developed. The mixture of modern technology and 19th-century technology is a little off-putting, though I give Green credit for moving a Steampunk novel out of the usual Victorian era (though, I suppose it's technically still the Victorian era in his world!). Ultimately, while I found it to be a fun read, I wasn't enthused enough to buy the sequels.

Scott Westerfield, Leviathan (2009)

The first in a trilogy of young adult Steampunk (perhaps more correctly Dieselpunk) novels (Behemoth is out and Goliath is scheduled to be out in September), Leviathan tells two intersecting stories set against an alternate version of World War I. In the first, Deryn Sharp, a young girl, disguises herself as a boy in order to enlist in the air force to support her family. She distinguishes herself in training and finds herself aboard the Leviathan, the British Empire's largest airship - and also a living creature, as the British have become experts in genetic engineering. In the second, young Prince Aleksandar, Archduke Franz Ferdinand's son and heir to the Austrian throne, must make his escape after his parents are assassinated. The Axis powers are expert in mechanical devices, so the conflict becomes one of genetics versus mechanics.

Ultimately, of course, the two stories intersect, as the Leviathan is damaged in battle and its crew encounters the refugee prince and his advisors.

This is another book I couldn't quite get into. In part I had a hard time getting past the conceit that a girl could go undetected in the close quarters of the military, much less in the closer quarters of an airship. Still, an an adventure story for young adults, the book is a quick read filled with action and, of course, the potential for romance down the road.

Cherie Priest, Dreadnought (2010)

A sequel of sorts to Boneshaker, Dreadnought is the story of Mercy Lynch, a nurse and war widow in the Civil War, which has continued into the 1880s as each side tries to wear down the other.

Mercy, working in a hospital in Richmond, Virginia, learns that her estranged father is seriously ill back in Seattle, Washington. She takes her few belongings and starts to make her way back home.

The entirety of the novel describes Mercy's journey, from Richmond to Tennessee by airship, then on a series of trains to the west coast. There are various adventures along the way, including an airship crash, a mysterious Texan who joins the caravan west, a locked train compartment guarded by Union soldiers, missing Mexican soldiers, rebel attacks on the train, and the yellow gas/drug first encountered in Boneshaker that turns users into zombies.

It's a long novel with long stretches where the action is thin. There's no big payoff here, just an account of a young woman's dangerous trip west. Nonetheless, Priest keeps the story going and the book was enjoyable to read.

Gail Carriger, Blameless (2010), Heartless (2011)

The latest entries in the Parasol Protectorate series of Victorian romance/adventure pastiches with a Steampunk flavor. In Blameless, our heroine, Lady Maccon, married to a werewolf, finds herself in the family way. As her husband is technically dead and, therefore, unable to have children, he is more than a little perturbed. Alexia travels to Italy for answers and to clear her good name.

In Heartless, Alexia, now well along in her pregnancy (carrying what she refers to as the "infant inconvenience"), must first find out why London's vampires have begun trying to kill her, then uncover why ghosts are whispering about a plot to kill Queen Victoria. As if that weren't enough, Alexia's inventrix friend, Madame Lefoux, is creating something in secret, an Alexia's sister has become a suffragette. To top it off, Biffy, Lord Akeldama's former drone who was turned into a werewolf, is having trouble adjusting to his new condition.

As with all the books in the series, the plotting is crisp, the characters well-drawn, and the action non-stop. Even a pregnancy can't slow down Alexia. Readers who found too much werewolf-on-preternatural grabbing in earlier books will be relieved that Alexia and her husband can (mostly) keep their hands off one another and get on with the plot. The dandy vampire Lord Akeldama features prominently in Heartless, which is quite a good thing.

O.M. Grey, Avalon Revisited (2010)

Less Steampunk than gaslight fantasy, Avalon Revisited involves Arthur, King Henry VIII's older brother (and one-time fiance of Catherine of Aragon), thought to have died in the 16th century but actually turned into a vampire. Now, in the Victorian era, Arthur meets Avalon, a young lady who reminds him of Catherine.

Avalon and Arthur are both interested in getting to the bottom of a series of gruesome series of murders that Arthur suspects is the work of a vampire. Avalon, initially cool to Arthur's attentions, warms to him - until she discovers his secret. Still duty calls, and Avalon, along with her more enthusiastic vampire-hunting partner Victor, use Arthur's talents to uncover the mystery.

Some niggling complaints: Arthur's language tends to be surprisingly modern - as in 21st century modern - despite his origins as a 16th century Tudor. The romance aspect is fairly cookie-cutter. And it's never really clear why Arthur switches from his three centuries of womanizing to a puppy in love over Avalon. If one can ignore those issues, the book was a fun romp - and, in the Kindle edition, the price was definitely right.

Thomas S. Roche, ed., Like a Wisp of Steam (2010)

Five stories of *cough* Steampunk erotica. Here's the sad thing: it wasn't so long ago that I read the book (in Kindle format), but I couldn't tell you anything of substance about any of the stories.

The trouble - or a trouble, at any rate - with short story collections is that the reader invests some mental energy into understanding and believing the world that the author builds...only to have the story end and the reader has to repeat the process. Without an immediate hook into the characters or the situations in which the characters find themselves, the effort feels far too much like work. These stories felt too much like work. All of the setup seemed designed to lead to the erotic scenes.

Perhaps it's not the book, it's me. I often find sex scenes to be so contrived, the language so ridiculous, that I'm in the "less is more" school when it comes to reading the things. Building a story around a sex scene strikes me as odd. In any event, I didn't care for the book.

Pip Ballantine and Tee Morris, Phoenix Rising: A Ministry of Peculiar Occurrences Novel (2011)

I'm currently reading this novel, a Steampunk take of The Avengers, with agent Eliza Braun, sporting a bulletproof corset and a seriously bad attitude, in the Emma Peel role and stuffy agent Wellington Books, archivist in the Ministry of Peculiar Occurrences, in the John Steed role. (Steed seemed to have more fun, though.)

The novel opens as Braun makes a daring rescue of Books, who has been held captive by the opposition and is on the verge of being tortured. Despite her successful mission, Braun is considered too much of a loose cannon and is assigned to the archives with Books, with the hope that he can instill some discipline in her. Then bodies start appearing, and the agents discover that they have something to do with Braun's former partner, now locked in an asylum.

The main characters are well-done and distinctive, and the action is nicely paced. The plot seems preposterous, but, then again, couldn't one say that about most of the episodes of The Avengers? I'm about halfway through the book and looking forward to seeing how the story ends.

Sunday, September 11, 2011

Never Forget

Ten years. Doesn't seem that long, does it? Perhaps that's because of the enormity of the event, or the continual reminders of how the world has changed, such as the TSA screening at airports. Perhaps it's the awkwardly-named "War on Terror that is too often front-page news.

WTC1

Photo from somewhere on the Interwebs.

Mrs. Aevalle Galicia-Constantine created this memorial in the Jaguarland USA Education region. It's hard to see the ghostly towers in the picture, but they, too remind us of what we lost.

Twin Towers 001

Photo by Kathy Jameson.

Never forget.

(Edited 9-11-11 to correct region name and add a SLRUL.)

Saturday, September 10, 2011

Hotel Rothesay

I seem to be irresistibly draw drawn to the constantly-rotating cast of characters in Caledon Rothesay. Once again, thanks to Mr. Mako Magellan's comments in the Steamlander, I paid a visit.

Miss Gabrielle Riel has decamped from her Duchy of Carntaigh, leaving the entire area to Miss Savannah Blindside, Duchess of Clarendon, and Mr. Blake Panache. The area is still under (re-)construction, but I took a few pictures.

Below, Blindside Manor:

Rothesay 9 4 11 001

Most of the earlier landscaping is gone, yet to be replaced. But the property has a pretty waterfall and small pool.

Rothesay 9 4 11 002

A new building is going up in the center of the property.

Rothesay 9 4 11 003

This scale model suggests what the finished product will look like.

Rothesay 9 4 11 004

Mr. Panache is completing what appears to be a large store and a series of elegant town homes.

Rothesay 9 4 11 005

And what of the earlier residents of Rothesay, Laird Elrik Merlin and the Duchess of Carntaigh? I happened to return to Aether Isle through Victoria City, only to find that both had property in the city. Below, Mr. Merlin's modest home, the new Brideswell Estate:

Rothesay 9 4 11 006

Miss Riel has a larger property and home, Carntaigh House:

Rothesay 9 4 11 007

They can check out of Rothesay any time they like, but they can never leave.

Thursday, September 8, 2011

Neighbors

My new neighbors on Aether Isle:

First, Mr. Jerimiah Cansworth has this charming house on Glengarry border near the southern end of the island.
Aether Isle 8 26 11 001

I should say he had such a house, as it is no longer there, at least as of this writing, though he appears to still be the landowner of record. Perhaps the house merely shifted into a nearby dimension that is not visible to us, and will return soon.

Mr. Excalibur Steamlander's cottage is coming along nicely. Mr. Steamlander is, of course, the editor of his eponymous electronic newspaper, and maintains offices in the Sky City above. This cottage on the water below appears to have been dredged from some watery Atlantis, but is in remarkably good shape.
Aether Isle 8 26 11 002

Tuesday, September 6, 2011

Going to the Carnival

The carnival is always open in SOHO New York, part of the New York Health Scapes sims.
I took a trip on the roller coaster and, afterward, had a bite to eat at the diner. SOHO New York 001

I heartily recommend doing things in that sequence, as the reverse may have tragic consequences. The coaster, by the way, is best experienced in Mouseview.

Nearby, this haunted house and carriage provided an eerie sight, including the ghostly (but sooty) horse.
SOHO New York 002

This eatery seemed inspired by Edward Hopper's Nighthawks, though this version sells Nathan's hot dogs.
SOHO New York 003

And what carnival would be complete without a ride on the Ferris Wheel?
SOHO New York 004

Two rides, a diner meal, and a hot dog... let me quickly assure you a good time was had by all before I rush off. For some reason I don't feel so well...

Sunday, September 4, 2011

Civil War Discussion Group

In that other Life, the one that by convention we call Real, organization is key to surviving our increasingly complex world. Spontaneity is not always wise or rewarded.

In Second Life, however, one can be spontaneous, seeking new sims by searching random keywords, popping into a social event, or stumbling into something educational. One Wednesday, shortly after I logged on, I received word from Caledon's Librarian extraordinaire, Sir JJ Drinkwater, that a new discussion group would shortly be underway, focusing on the American Civil War, with a particular emphasis on firsthand accounts of the period. Knowing terribly little about the war except from high school classes a...er, few years back and the odd dramatization in the meanwhile,* I thought that sounded intriguing, though I wondered how much of a contribution I could make.

Mr. Drinkwater and Dame Kghia Gherardi welcomed me as I arrived in the reading room of the Caledon Library in Victoria City.
Caledon VC  Civil War 003
Sir JJ Drinkwater, Mr. Michael Neff Macbeth, Mr. Ruvean Skytower in front, Miss Lyncean Luminos and Miss Jane Fossett seated behind Mr. Drinkwater.
Caledon VC  Civil War 001
Your humble narrator, Dame Kghia Gherardi, Sir Kyle Chalice
Caledon VC  Civil War 004
Miss Herndon Bluebird, Mr. Snow Scarmon (the height-challenged dinosaur behind the chair on the right)


This turned out to be but the first of the monthly meetings of this group. The initial discussion was limited as few of us were on solid factual footing, and thus our remarks tended to be more in the line of questions than answers. Nonetheless, I anticipate a range of views.

We have a reading assignment as well for the next meeting. I need to find my reading glasses and get cracking, lest Professors Drinkwater and Gherardi think me entirely unserious!

* That's not entirely true. My typist took an economic history class as an undergraduate, taught by the eminent Dr. Claudia Goldin. One of the works we studied, and that I still recall more than a quarter-century later, was Time on the Cross, the 1974 book by Robert Fogel and Stanley Engerman. Using a variety of contemporary sources (contrary to the claim in the linked Wikipedia entry), the authors put forth the view that, contrary to what most historians at the time believed, slavery was a profitable institution and thus would not have withered away of its own accord in the absence of the Civil War. The book was quite controversial in its time.

Friday, September 2, 2011

Camp Zombie

Have you ever had a hard day at the office? Has the dirigible been giving you fits for no apparent reason? In-law troubles?

I understand, friend. We've all been there. Kicking the puppy is considered a serious faux pas. Pulling out your Colt Peacemaker and going Pony Express on your boss is another serious breach of etiquette, this one liable to put you behind bars for the rest of your life.

I have just the solution: killing the Undead. Sure, it seems unsporting. They shuffle about and lunge at you with that shambling gait, arms outstretched as though they're still in rigor mortis, mumbling something unsavory about "Braaaiiiiins!" Still, it's a socially acceptable pasttime that, I assure you, relieves a great deal of job-related or personal stress.

So head to Camp Zombie, pick up your pistol, thumb the safety off, jump into the zombie-infested pit, and fire away.

Camp Zombie 002

One odd thing about the supplied gun is that the ammunition is ineffective if the zombies get too close. If that happens, tell 'em to back off, spawn of Hades, and have at 'em again from a greater distance.

Camp Zombie 004

As the young lady pictured above demonstrates, finding higher ground can be an effective strategy, turning the earth below into a charming killing field.

Camp Zombie 003

Keeping one's arms free of encumbrances so as to be able to freely reaim one's pistol is also good advice. One might also wish to consider a dress sans bustle for the same reason. (My fellow slayer went so far as to wear trousers, but this is clearly one step too far.)

Camp Zombie 001

Follow Auntie Rhianon's advice and you'll feel better in no time. Your colleagues will ask you the next day how it is that you look so relaxed. A coy smile is all the response that is needed.