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I continue my stalking of my new neighbors.
Continuing south down Aether Isle, past the Labyrinth, Miss Glorf Bulmer has The (insert function) Resource Centre, certainly a versatile name.
The Centre comes complete with a plant that seems...vaguely threatening. "Down, boy!"
Sir Zen Wormser has his long-standing FreeFlow Academy of Code Poetry across the way. Should you venture inside, and should you see a box that says "Do not touch," I urge you to heed the warning.
In the foreground below is Miss Magdalena Kamenev's soothing spot, Magda's Lea. Behind it is the Volares' L'Engle Tesseract Generator.
Inside the domed building are a set of mysterious controls...
...and some heavy-duty equipment. If you have not experienced the sensation of the generator, I quite recommend it.
On the other side of the city is Dreadnought Isle, home to Miss Elixia Writer:
Dreadnought Isle also contains Mr. Burton Newell's Pumping Station, which helps ensure a clean water supply to the city, despite any stray body parts that might otherwise be in the system.
Next, I venture into the city!
One picture that didn't make it into the previous posts on RFL (and then I promise not to mention those three initials for many months): Kami paid a visit to the Team Caledon camp site.
I presume the gossamer wings helped on the track (though it's unclear if anything truly helps slice through the lag)... the lady surely just borrowed the halo, however. :)
A little under two weeks ago, the Deans of Oxbridge announced a challenge for Caledon's visitors and residents: the Caledon Quest.
The quest starts at the Hall of Caledon, in Oxbridge.
Inside, a poster gives some information about the Quest, while the Caledon coin depicted below the poster shows the item for which one is looking. The poster:
The coin:
One receives a HUD at the start, which records the coins found and objects received. The coin also provides a clue to the next location. The Quest takes one across 24 Caledon sims. Some clues are very specific; others require a broader search. Some knowledge of Caledon will make the search go faster. As with most hunts in Second Life, sometimes the object is easy to find while at other times more patience is required.
After each of the coins is in one's possession, one receives a Steampunk flying chair, which one must fly into the kraken-infested air of Middlesea to complete the last mission and receive one's prize: a special topi.
The entire Quest took me several hours and reacquainted me with parts of Caledon I rarely see. Great fun to be had!
This was my fourth RFL, and I enjoyed chatting with friends as we cheered on the runners. I had various obligations both Saturday and Sunday, so I wasn't on much and didn't try to run a lap through the lag, but I did take several pictures of the activities at Caledon's Hope Beach:
Miss Renee Caxton, Col. CronoCloud Creeggan, and Miss Yenta Bernheim
Miss Solace Fairlady, RFL Team Caledon Co-Captain Miss Patty Poppy, and Mr. Lucien Brentano on the boardwalk as I lurk in the background.
On the boardwalk, Miss Dream Wexan and Miss Random Wezzog.
A motley crew of Caledonians dances while supporting the runners.
Caledon was again well-represented among the top runners: Mr. Viderian Vollmar was in second place, with 40.69 laps;* Miss Darlingmonster Ember was fourth with 38.23; in seventh place was Miss Solace Fairlady, with 34.29 laps; Miss Kiralette Kelley came in 13th with 27.63; Miss Random Wezzog was 15th, at 26.57; and Frau Annechen Lowey was 19th, at 25.37 laps. Well done! (Data from http://slrfl.maintree.com)
* I'm told Mr. Vollmar was officially third, and that the additional laps came later. Either way, very impressive.
The night before the Relay, I snuck onto the track to look for the Steamlands' builds, and found a number of good ones.
I started in the Team Caledon camp, Hope Beach, a Victorian seashore resort, complete with bath houses, a carnival stage, and airships galore.
Down the road a bit was the properly piratical Armada build:
After that I found the marvelous New Babbage build:
There was even a hope factory! Who knew that's how hope is made?
A little further down the road, I saw a build that looked ever so much like New Babbage in the winter:
And indeed it was! A miniature New Babbage, just because.
Nearby was the Steelhead camp:
The two ghostly dancers waltzed on and on...
Another marvelous set of builds!
Continuing the trend toward more specialized Steampunk locales is Titus Groan, which focuses on a gay clientele.
Above, Reignbeau's Gay Male Strip Club
The town square
This structure turns out to be the home of Energy Menswear
Titus Groan is the name of a novel by Mervyn Peake. Not clear what the novel has to do with the sim, but everyone needs a name.
.
An view of the town from the hilltop
A house in the residential neighborhood
Another view of the town square, with the chapel in the foreground
The Engine Steampunk Gay Club
Interior of the Engine Club
Dr. Fabre had reviewed Titus Groan in the Steampunk Tribune some weeks ago. Parts of it looked oddly familiar, and, indeed, I had seen an earlier incarnation of the Engine Club a few months back:
Interestingly, while the build itself incorporates a number of Steampunk designs, the inhabitants that I saw when I visited did not seem to embrace any form of Steampunk attire.