Back in-world at last, I quickly readied the Hangover One and hastened to Caledon prime. My instruments detected the Steamray only 18 meters away from where I landed - but I could not see the craft. The waters were crystal clear, so visibility should not have been an issue. I concluded that, while Kathy was near in some direction, it was not within the Cartesian plane.
I thought for a time. Perhaps one could solve a metaphysical problem via a rather more pedestrian physical solution. I dropped a sturdy rope over the edge of the airship, and into the chilly waters below. Attached to the rope was a grappling hook. Improbably, I felt the hook grab on to something, making a metallic clink as it bit.
I reversed the propellers and dropped ballast. The engines whined in protest, and the pressure gauge was all the way in the red zone. The controls shook in my hand, but I retained a tight grip. At last, the Steamray rose from the water - or from wherever it had been sitting, back into our world. I eased off the throttle, and the Steamray bobbed gently on the surface.
The hatch opened. A great nest of red hair popped out, and Kathy waved cheerily. "Thank you kindly, sister. It was beginning to get a little chilly and a great deal boring down there."
I bowed. "My pleasure, Miss Jameson. Rescues from alternative dimensions - just a routine little service we provide. Shall we warm up with a little brandy? I think I have the remnants of a bottle at home."
((The oddest thing is how SL reports this sort of mishap on the mini-map. Kathy clearly fell victim to a sim border crossing between Caledon and Caledon II. By the time I got there, she was clearly stuck in a way that seemed permanent - "Stand Up" didn't work, "Take" (the aircraft) didn't work, etc. But SL reported her as a dot on the minimap about a dozen feet above the surface of the water. Naturally, she wasn't visible.)) ((Slightly later edit: I found the aircraft halfway across Caledon II, stopped against a building. Go figure.))